Enhancing user experience takes polishing to its extreme. Little details here and there sum up and make a difference. One little thing that bothered me for a very long time was this: you can’t swap a jewel into an empty space.
Take a look at this:
A Typical Situation in Match 3 Games
Players feel an urge to make the swap, but they can’t because there are jewels falling into the empty space. If they try, they will get either no response or a beep. People just seemed to accept this, thinking it was their fault. It happens in many Match 3 games, so this isn’t really a problem. But I wanted to make it better.
I thought about how I could allow such swaps. Then I realized the swap bothered me not because it wasn’t allowed but because there was no satisfying reaction.
Hence, the Half Swap was born:
In Jewel Next, if you swap a jewel into an empty space, the jewel will move a little toward that direction and come back—feeling funny and elastic. Very satisfying!
I hope you can enjoy this little experience!